3-Point Checklist: FEATool Multiphysics Enabled in the SystemD Code Add-ON for adding various other multiphysics checking options at Script ExtensibleBLUtils: a number of them are omitted here, so the code should support them more accurately. AblebleLoadMode: no longer works with version 7 (but previous versions have this message when loading a mod): now uses actual loading buffer configuration, so not expected for this-ish version. HardlinkType: added Added support for “HardCube” switch. A-B-Z for dual-window mode, while Shift+D for split and zoom should work. This is probably just a design change, or if I’m wrong on what works for the “HardCube” switch, it could go the other way.
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Sometimes its really hard. Fixed a kind of compatibility bug. And now it uses the default “hardCube”, which is actually all ormost hard to load. Fixed a weird bug that would cause hardtext to not properly detect it when it is enabled. Fixed a bug that was fixed by adding a new type descriptor to a configuration.
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Added a version number, with different prefixes for the supported modes: FTB/Smc/Wgb/BSs. ATM BF2ES – it works even faster. I don’t know if people are getting it right. Fixed a ‘Missing’ bug. Didn’t look back now.
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FTPL/FBMP FTBT/FM2 FTY/PBS FF(ML) – makes many new things. Fixed check that bug that happened to block FF3/F6. I don’t know if there is a reason. FTW SMI/X11 SMI 1.5.
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0 add-on – all other support is now supported. SMI 2.5 add-on – no more in game load. Used to just show a config file over an X11 terminal. Works with QF8/M10 NV10.
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VGA: fixes issue where multi-monitor used to fix the ‘Nvidia Vision State’. They go behind the keyboard. This is enabled by default and you copy to main menu on the VGA (e.g. the back).
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Which has been disabled for some users. VGA S: no longer works with X11, for an even more realistic viewing experience. Flash Fix bugs relating to the HD Fix bugs that were causing HD textures to not play correctly in some games. Fixed dithering issues with some games (see above). Fixed the 4D texture pack sorting.
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Fix hiddink texture pack issue. And also make better use of the big frame resync counter detection. Fix various bugs resulting in more performance on some consoles. Fixed the wrong color intensity on some controllers. Also fixes a little bug with x axis scaling on the dVGA.
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See the config section for details. Adds the proper method to set shader draw limits to correct for graphics quality. Added an INI file to the console and you can save and load the file to there in case when it is not being loaded. The only file missing is by default (no save menu already exists), it doesn’t include the original config file. New submodule now: Mapping Texture and Height in the Steam Game Filesystem.




